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Riftbound × T1 Worlds Champion Collection

RiftCompare · · 5 min read · · How we research this
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Registration for the English Signature Edition is closed. The window ran 14-17 August 2026; selection emails went out from 20 August, with boxes arriving from 2 September. This page is the lasting product explainer — what the collection is, what's in it, what actually makes it scarce, and what it costs — for anyone who missed the window, is deciding on the still-open Player Bundle drawing, or just wants to know what these cards are.

Riot did something in July it had never done in Riftbound before: partner with a single esports team, rather than the league as a whole, on a dedicated card collection. The Riftbound × T1 2025 Worlds Champion Collection honours T1's sixth World Championship title — and third in a row — with signed, serialised cards picked by the players themselves.

Two products, two very different audiences

T1 2025 Worlds Champion Signature Edition — US$360. The collector's version, capped at 10,125 copies per language (English, Chinese, Korean; CN¥2,025 and KR₩500,000 respectively). Every box contains one card serial-numbered from 1 to 2025 — the year of the title — carrying a gold-stamped signature from the player who chose it. All five cards use a foiling effect made specifically for this release, and the packaging is built to be displayed rather than stored.

T1 2025 Worlds Champion Player Bundle — US$70. The version for people who want to sleeve these up and play them (CN¥399, KR₩100,000). Same five champions in different art, with no serialisation and no signature, plus a Sleeves Pack, a Deckbox, a Binder and a Metal Die — one die in ten is a black-and-gold variant.

The 5 cards — each hand-picked by a player

Every card was personally chosen by the corresponding member of T1's championship roster:

  • Choi "Doran" Hyeon-jun → Ambessa, The Wolf — Body, 4 energy, 4 might, with Empower 3
  • Moon "Oner" Hyeon-joon → Xin Zhao, Vigilant — Order, 3 energy, 4 might, with Tank
  • Lee "Faker" Sang-hyeok → Galio, Indefatigable — Order, 3 energy, 6 might, with Deflect and Tank
  • Lee "Gumayusi" Min-hyeong → Miss Fortune, Buccaneer — Chaos, 4 energy, 4 might
  • Ryu "Keria" Min-seok → Seraphine, Not Alone — Order, 5 energy, 1 might

The collection's own printings (T1S 001-005)

Drawing-only prints with all-new art in a bespoke frame, including Faker's serialised Galio. No store sells these, so they carry no price until copies reach the secondary market.

All six printings — the five cards plus Faker's serialised Galio, numbered T1S 001/005 through 005/005 — are now catalogued on RiftCompare, so each has a real page ready for the moment secondary-market listings appear.

One caveat on Seraphine. Seraphine, Not Alone comes from Radiance, Riftbound's fifth set, which does not release until 23 October 2026 (see the set roadmap). Until then it is not legal for sanctioned play, so a Player Bundle bought to actually play with arrives with one card you cannot yet use.

How to actually get one

Both products are distributed through a drawing on the Riot Merch Store, not a normal storefront sale — you register inside a window and Riot selects entrants afterwards, rather than it being first-come, first-served. The English Signature Edition's registration window (14-17 August 2026) is now closed; if you entered, Riot's selection emails went out from 20 August, in waves, and boxes began arriving from 2 September. The Player Bundle follows later in the year with its own drawing, date not yet announced. Chinese and Korean editions are handled separately in-region.

The one rule worth remembering for the Player Bundle drawing when it opens: Riot has confirmed there is no Catch Up pool — everyone who enters has the same chance regardless of prior entries or purchases, so a long purchase history buys nothing here, and neither does missing the Signature Edition window.

What actually makes these cards valuable

Four things, and only one of them is the price tag.

The print run is fixed and small, and there is no reprint lever. Riot capped this at 10,125 boxes per language before a single copy shipped. A set that sells out is normally followed by a reprint, a second wave or a promo distribution of the same art. None of those exist here — the collection commemorates a specific championship, and the serial range is literally the year.

The serial number is a one-of-one. Every serialised card is unique: there is exactly one #0001 Galio in English and there will never be another. The three language editions are numbered separately, so a #0001 Galio exists once in English, once in Chinese and once in Korean. Riot's own returns policy makes the point better than any analysis — a damaged serialised card cannot be replaced with an identical copy, so the remedy is a full refund of the whole set. That is a company saying, in a support policy, that it cannot manufacture a second one.

There is no retail channel at all. Every other Riftbound product we track has a shop price, which anchors resale: you can always see what a booster box costs at retail and judge a listing against it. This collection has no retail price — the only public number is the US$360 Riot charged drawing winners, and that stopped being obtainable the moment registration closed. Price discovery happens entirely on the secondary market, starting from nothing. We will report what that produces on the card pages below rather than guess at it here.

The category itself is walled off. In the same month, Riot said it has no plans to put serialisation into booster packs. Serialised Riftbound cards are therefore not a thing that will exist in the ordinary product line — they are a thing that exists in dedicated collector releases, of which this is the first.

And one thing that does not make them valuable: playability. These are the same five champions you can already buy as ordinary singles for cents apiece — and Seraphine isn't tournament-legal until Radiance releases in October. Nobody is paying US$360 for a 3-cost 6-might Galio. They are paying for the object.

Signature Edition vs Player Bundle: which is the better buy?

For most people who just like the cards, the Player Bundle — and it isn't close on a per-dollar basis.

The gap is worth doing as arithmetic rather than as "a fifth of the price". US$360 minus US$70 is US$290, and that US$290 buys exactly three things: the serialisation, the gold-stamped signature and the foiling treatment made for this release. Everything else — the five champions, exclusive art, an object you can hold — is in both.

US$70 gets you the same five champions in their own exclusive art, plus sleeves, a deckbox, a binder and a metal die. If your reason for wanting this collection is "I want Faker's Galio on my shelf", the Player Bundle does that for a fifth of the price; if it is "I want a numbered card that only 2,025 people can own", it does not do that at all, and nothing else will.

Worth pricing the third option honestly too: the ordinary retail printings of four of these five champions are in our database right now and cost cents. If what you want is to play these cards, that is the entire cost.

Should you expect these on RiftCompare?

Yes, but as a secondary market rather than a retail one. Nothing in this collection is sold through the stores we price, so there is no launch-day listing to compare; what will appear is resale — sealed boxes and loose serialised cards on the sealed comparison and on individual card pages, once copies actually change hands. Both product types now carry Riot's published US price as their reference, so the useful question after the drawing is "how far above US$360 is the cheapest listing", not just "what is the cheapest listing".

What is trackable today is the ordinary retail printing of each champion T1 picked. If the collection has you wanting Faker's Galio or Doran's Ambessa and you would rather spend cents than US$360, those are below.

The retail printings of the same champions

The regular, buyable version of each card T1 selected — live prices across every store we track.

Why it is scarce, in one paragraph

Each box holds exactly one serialised card in a 1-2025 range, and five champions share that range — 5 x 2,025 is 10,125, the published print run for each language. So any one champion (Faker's Galio, say) exists in roughly 2,025 serialised English copies, not 10,125, with about 6,075 worldwide across the three languages. Add a capped run with no reprint planned, a signature stamped in gold, and no retail channel to anchor a price against, and you have the four things that actually drive a collectible's scarcity — the full breakdown is above. What you do not get is playability you could not buy for cents.

For the wider context on where serialised and premium prints sit in this game, see the variant and finish glossary — and note that Riot has said it has no plans to serialise cards in booster packs, which makes this collection a deliberate one-off rather than a preview.


Sources: Riot Games' T1 2025 Worlds Champion Collection announcement (contents, print run, prices) and the August Merch Store Updates post of 6 August 2026 (drawing window). Product details are Riot's; the card data, analysis and market commentary are ours.

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