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Is a Riftbound booster box worth opening? We feed in the live average singles price of every rarity in the United States (updated daily) โ you tune the pull rates to your box's printed breakdown, and the maths does the rest.
Defaults follow a community pull-rate guide for Riftbound: Origins โ Rare ~2/pack, Epic ~1 in 4 packs, Showcase ~1 in 72. Tune to your set; fractions are fine (0.25 = one in four packs, 0.0139 = one in 72).
| Rarity | Avg card value | Per pack | EV / pack |
|---|---|---|---|
| Common (88/88 priced) | US$0.12 | ร7 | US$0.84 |
| Uncommon (84/84 priced) | US$0.23 | ร3 | US$0.69 |
| Rare (84/84 priced) | US$0.50 | ร2 | US$1.00 |
| Epic (42/42 priced) | US$7.16 | ร0.25 | US$1.79 |
Avg card value is the average over every base OGN card of that rarity, using the cheapest tracked store listing in your market โ eBay is excluded because its per-card shipping/minimum-price floor (~a few dollars) overstates bulk that's really worth cents. Signature, alt-art and over-numbered chase prints are left out of the base pools (they're a separate 1-in-72 to 1-in-720 tier, not a normal pull). Bulk cards with no store listing count as $0, and any single mispriced listing is capped, so one outlier can't skew a rarity. EV is still an average across many boxes โ a single box can run hot or cold, and bulk commons are hard to actually sell. Want a specific card? Buying the single is almost always the surer play. Compare live box prices on the sealed page.
Expected value multiplies each rarity's average live price by how many of that rarity a pack yields, then sums across the box. It's an average over many boxes โ a single box can smash it or whiff completely. EV also values every card at its market price, but bulk commons are hard to actually sell. Rule of thumb: open boxes for fun and the chase, buy singles for your deck, and compare box prices either way.