Riftbound Pack Opening Simulator
Rip free virtual Riftbound booster packs — no account, no money, no limit. Each pack is dealt to Riot's real 14-card structure from the actual card pool of the set you pick, and every card you pull carries its live market price, so the total at the end is what that pack would genuinely have been worth. Defaults to Vendetta, the current set.
Pick a set and rip a pack. The cards and prices are 100% real — most packs are bulk, which is exactly the point.
Prices are live from the stores RiftCompare tracks — every game doubles as market research. More games →
What's actually in a Riftbound booster pack?
14 cards, in five kinds of slot. This is Riot's own breakdown, not a community estimate — and it is what this simulator deals.
| Slot | Per pack | What comes out of it |
|---|---|---|
| Common | 7 | Seven common slots — the bulk of the pack. |
| Uncommon | 3 | Three uncommon slots. Every Battlefield in Origins sits at uncommon. |
| Rare or better | 2 | Two slots that are Rare at minimum. Every Champion Legend is a Rare, so this is where your deck's centrepiece comes from. |
| Foil | 1 | A dedicated foil slot — usually a foil common or uncommon, but it can upgrade to Rare or Epic. Rares and Epics are always foil anyway. |
| Token / Rune | 1 | Occasionally a foil rune, and very rarely a special alt-art basic rune. Worth looking at. |
| Total | 14 | Plus an informational insert. |
Riftbound pull rates
Riot has published four rates. Everything else you will read about Riftbound odds is community observation — useful, but not the same thing, so it is not on this table. A box is 24 packs, which is how the per-box figures convert.
| Card | How often | Notes |
|---|---|---|
| Epic | ≈1 in 4 packs | Riot's figure exactly. An Epic replaces a card in the rare slot, so two Epics in one pack is possible. |
| Alternate art | ≈2 per box | The 12 core champions' Champion Units, in a different League skin with a hexagonal gem. |
| Over-numbered | ≈1 per 3 boxes | Champion Legends redrawn by Riot artists, numbered above the set total — which is why they do not count for set legality. |
| Signature over-numbered | ≈1 in 10 over-numbers, so ≈1 per 30 boxes | An over-number carrying the artist's foil signature. The rarest thing a pack can produce. |
Source: “Collectability in Riftbound: Origins” — Nik Davidson, Riftbound game designer, 28 July 2025. Riot documented Origins specifically and has not published a per-set breakdown since; retail packaging for the later sets still states 14 cards a pack, which is the only corroboration we have and is why the structure above is presented as Origins'.
How this simulator deals a pack
The slots above, filled from the real card pool of the set you picked — base printings only, no promos, and no card appears twice in one pack. Every card is then priced at the cheapest live listing we track in your market, the same number its card page shows.
Two things here are ours, not Riot's, and we would rather say so than let a simulation pass as a spec. Riot states that Epics land in about 1 in 4 packs and replace a card in the rare slot, but not how the two rare-or-better slots divide — we upgrade each slot independently at half the stated rate, which reproduces the overall figure while keeping the double-Epic pack Riot says is possible. And Riot says the foil slot is “most of the time” a common or uncommon without giving a number; we upgrade it 20% of the time.
One thing we leave out rather than guess at: the rune slot deals ordinary runes only. Riot says it “very rarely” produces a special alt-art basic rune and gives no figure, and drawing uniformly from every rune we have catalogued would hand one out in half of all packs — wildly overstating it. Not simulating it is the honest option.
What a simulation cannot show you at all is the foiling itself, which is half of why a real hit feels like one.
Should you open real packs?
Rip a few here and the answer usually arrives on its own: most packs are bulk, which is exactly what the rates above predict. If you want a specific card, buying the single is almost always cheaper than chasing it — that is the whole reason a singles market exists.
- Box EV calculator → prices a full 24-pack box against every card in it, chase prints included.
- Sealed prices → what a real box or pack costs right now, across every store we track.
- Every Vendetta card, priced → if you would rather just buy the one you wanted.
- Riftle, the daily Riftbound card puzzle → one mystery card a day, eight guesses, free.
- More Riftbound games → price guessing, the art quiz and the rest.
Frequently asked questions
How many cards are in a Riftbound booster pack?
14: seven commons, three uncommons, two rare-or-better slots, one dedicated foil slot and one token/rune slot, plus an informational insert. That breakdown is Riot's own, from the Riftbound design team's collectability post, and it matches the "14 cards" printed on retail booster displays.
What are the Riftbound pull rates?
Riot has published four: Epics appear in roughly 1 in 4 packs, alternate arts about 2 per box, over-numbered cards about 1 per 3 boxes, and a signature over-number about 1 in 10 over-numbers — roughly 1 per 30 boxes. Rares and Epics are always foil, and the separate foil slot is usually a common or uncommon but can upgrade.
Is this pack simulator accurate?
The slot structure and the published rates are Riot's, and the cards are drawn from the real card pool for the set you pick — no invented cards. Two details are ours and are labelled as such on this page: how the two rare-or-better slots split between Rare and Epic, and how often the foil slot upgrades. Riot has never published either.
Does opening a virtual pack cost anything?
No. It is free, needs no account, and nothing is bought or sold. It is a simulation of a pack, not a pack — you cannot keep or trade what you pull.
Which Riftbound sets can I open?
Every released set we have catalogued — Origins, Origins: Proving Grounds, Spirit Forged, Unleashed, Vendetta. The simulator opens the most recent set by default, since that is the one on shelves.
Are the prices on the pulled cards real?
Yes. Every card is priced at the cheapest live listing we track in your market, the same figure its card page shows. That is what makes the pack total meaningful rather than decorative — it is what those cards would actually cost you to buy.
Is opening real Riftbound booster boxes worth it?
Usually not, if your goal is specific cards: the expected value of a box is normally below its price, which is why singles exist. Our box EV calculator prices a full box against every card in it so you can check the maths for the set you are looking at.