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Riftbound Weaponmaster: what it does

Glossary

Weaponmaster is a Riftbound triggered-ability keyword on units that lets them equip a piece of Gear you control at a discount the instant they're played — even outside the normal timing an Equip ability would allow. It's a play effect: choose an Equipment card you control, pay its Equip cost reduced by any-domain Power, and attach it straight to the unit with Weaponmaster.

How Weaponmaster resolves

When you play a unit with Weaponmaster, you may choose a card you control with the Equipment tag — even if its rules text is currently inactive, or it doesn't have a usable Equip ability of its own — and pay its Equip cost as though activating it for the unit with Weaponmaster, discounted by any-domain Power. If the cost can't be paid, or the Equipment can't be detached or attached for any reason, it simply stays where it is; the Weaponmaster unit still resolves normally.

Why Weaponmaster rewards a Gear-heavy deck

Weaponmaster only does something if you already have Equipment sitting around to grab — it's a payoff for a deck that plays Gear early and expects to arm a threat later, rather than a standalone effect. Pair it with Equip itself for the full picture of how attaching gear works in Riftbound. See the Growth Keywords guide for how it fits alongside Legion, Level and Hunt as a scaling tool.

Want the full breakdown? Read the complete guide — how Weaponmasterworks step by step, why it's strong, and how to build a deck around it.Riftbound Growth Keywords Explained →
Worked example

Riven, Shattered is a real, officially revealed Vendetta card printed with Weaponmaster — open it to see the exact printed rules text and its live price across stores.

Every Weaponmaster card

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Weaponmaster FAQ

What does Weaponmaster do?

When you play a unit with Weaponmaster, you may choose an Equipment card you control and attach it to that unit immediately, paying its Equip cost at a discount.

Does the chosen Equipment need to already have a usable Equip ability?

No — Weaponmaster can choose an Equipment card whether or not it currently has a functioning Equip ability of its own.

What happens if the Equip cost can't be paid?

The Equipment just stays wherever it already was — Weaponmaster's attempt fizzles quietly, it doesn't stop the unit itself from resolving.

Full Weaponmaster deckbuilding guide →Equip keyword →Hunt keyword →Legion keyword →All keywords →

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