Riftbound Hunt: what it does
GlossaryHunt is a Riftbound triggered-ability keyword on units that grants XP for winning a battlefield. "Hunt X" triggers both when the unit Conquers and when it Holds a battlefield, granting its controller X XP each time (X defaults to 1 if omitted) — it's the main engine that fuels [Level](/keywords/level) payoffs.
Conquer, Hold, and when Hunt fires
Hunt is short for "when I Conquer or Hold, my controller gains X XP." Both conditions can trigger it — winning a battlefield outright (Conquer) and simply holding one you already control at the right check (Hold) both count, so a Hunt unit that sticks around keeps paying out turn after turn, not just on the turn it first takes the battlefield.
Stacking Hunt and feeding Level
If a unit has Hunt from more than one source, the values sum, so a heavily-buffed Hunt unit can generate real XP fast. Because Hunt is the primary way to reach the thresholds Level cards check for, the two are natural deckbuilding partners — see the Growth Keywords guide for how a Hunt-into-Level plan comes together.
Kha'Zix, Evolving Hunter is a real, officially revealed Vendetta card printed with Hunt — open it to see the exact printed rules text and its live price across stores.
Every Hunt card
Browse & sort by price →Hunt FAQ
What does Hunt do in Riftbound?
Hunt grants its controller X XP whenever the unit with Hunt Conquers or Holds a battlefield — both winning it and simply keeping it can trigger the reward.
What is Hunt X used for?
The XP Hunt generates is what powers Level abilities, which check whether a player's total XP meets a printed threshold.
Does Hunt only trigger once per game?
No — it triggers every time its conditions are met, so a Hunt unit holding the same battlefield across multiple turns keeps generating XP.
