Riftbound Equip: what it does
GlossaryEquip is a Riftbound activated-ability keyword on Gear cards tagged Equipment. Paying the printed "Equip [Cost]" attaches that Gear to a unit you choose and control — turning a card sitting in play into a permanent boost on the unit it's attached to, activatable any time you could normally activate an ability.
How activating Equip works
Equip is short for "[Cost]: attach this gear to a unit you control." The unit you choose is a target, and once the cost is paid the Gear attaches to it directly — the unit is then considered Equipped for as long as that (or any) Equipment stays attached to it. Multiple Equip abilities on the same card are treated as separate activated abilities, each payable on its own.
Equip and Weaponmaster together
Equip is the manual version — pay the cost yourself, on your own timing, to attach the Gear. Weaponmaster is the automated version — a unit that grabs an Equipment card the moment it's played, at a discount. A deck built around Gear typically wants both: enough Equipment to be worth having around, and a way to get it onto the board efficiently. See the Growth Keywords guide for how Equipment fits the wider set of scaling tools.
Hand Hammer is a real, officially revealed Vendetta card printed with Equip — open it to see the exact printed rules text and its live price across stores.
Every Equip card
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What does Equip mean in Riftbound?
Equip is an activated ability on Gear cards — paying its printed cost attaches the Gear to a unit you choose and control.
Is a unit with attached Gear called anything specific?
Yes — it's considered Equipped for as long as it has one or more Equipment cards attached to it.
How is Equip different from Weaponmaster?
Equip is something you pay for and activate yourself on your own timing; Weaponmaster automatically offers a discounted equip the instant a unit with that keyword is played.





