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Riftbound Ganking: what it does

Glossary

Ganking is a Riftbound keyword on units that lets them make a standard move directly from one battlefield to another. Normally a standard move only reaches your base or a battlefield adjacent to it; Ganking is a passive ability that widens those options without removing any move a unit already had.

What Ganking adds to movement

Ganking is functionally short for "I may move to a battlefield from another battlefield with a standard move." It's purely additive — it grants a new destination option for the Standard Move action, it doesn't cost anything extra, and it doesn't grant an additional move or activation beyond the unit's normal one.

Why Ganking rewards board presence

Because Ganking lets a unit reposition battlefield-to-battlefield rather than routing back through base, it's strongest on a board where you already have units spread across multiple locations — reinforcing a fight, or pulling out of a bad one, without giving up tempo on the trip. See the Combat Keywords guide for how it combines with Tank, Shield and Backline to control where a fight actually happens.

Want the full breakdown? Read the complete guide — how Gankingworks step by step, why it's strong, and how to build a deck around it.Riftbound Combat Keywords Explained →
Worked example

Oasis Raider is a real, officially revealed Vendetta card printed with Ganking — open it to see the exact printed rules text and its live price across stores.

Every Ganking card

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Ganking FAQ

What does Ganking do in Riftbound?

Ganking lets a unit's standard move go directly from one battlefield to another, rather than being limited to your base or an adjacent battlefield.

Does Ganking give a unit an extra move?

No — it adds a new destination option to the unit's existing standard move, it doesn't grant an additional movement action.

Does Ganking have an activation cost?

No — it's a passive ability with no cost of its own; it simply changes where a standard move is allowed to go.

Full Ganking deckbuilding guide →Backline keyword →Tank keyword →Shield keyword →All keywords →

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