Riftbound Assault: what it does
GlossaryAssault is a Riftbound keyword on units that adds bonus Might — the mirror image of Shield — but only while that unit is attacking. "Assault [X]" gives +X Might for the duration of combat as an attacker, disappearing once the unit stops being the Attacker; multiple sources of Assault on the same unit add together.
How Assault's bonus works
Assault is short for "while I am an attacker, I have +X Might." The bonus only applies while the unit holds the Attacker designation during Combat — it contributes nothing on defense, and nothing outside combat. Leave X off a card and it defaults to 1; stack multiple Assault sources on the same unit and the bonuses sum, the same way Shield's do.
Assault as a race enabler
Where Shield rewards sitting back, Assault rewards initiating — it turns an otherwise modest unit into a real swing the moment you attack with it. That makes it the natural centrepiece of an aggressive line rather than a defensive one; see the Combat Keywords guide for how it compares to Riftbound's other combat keywords.
Baccai Sandspinner is a real, officially revealed Vendetta card printed with Assault — open it to see the exact printed rules text and its live price across stores.
Every Assault card
Browse & sort by price →Assault FAQ
What does Assault mean in Riftbound?
Assault gives a unit +X Might, but only while it's attacking — the bonus is live for that combat and gone once it ends.
Is Assault the opposite of Shield?
Yes — Shield boosts a unit on defense, Assault boosts the same kind of unit on offense. They don't overlap on the same combat.
Does Assault stack from multiple sources?
Yes — like Shield, multiple Assault values on the same unit add together for that combat.






























