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Riftbound Assault: what it does

Glossary

Assault is a Riftbound keyword on units that adds bonus Might — the mirror image of Shield — but only while that unit is attacking. "Assault [X]" gives +X Might for the duration of combat as an attacker, disappearing once the unit stops being the Attacker; multiple sources of Assault on the same unit add together.

How Assault's bonus works

Assault is short for "while I am an attacker, I have +X Might." The bonus only applies while the unit holds the Attacker designation during Combat — it contributes nothing on defense, and nothing outside combat. Leave X off a card and it defaults to 1; stack multiple Assault sources on the same unit and the bonuses sum, the same way Shield's do.

Assault as a race enabler

Where Shield rewards sitting back, Assault rewards initiating — it turns an otherwise modest unit into a real swing the moment you attack with it. That makes it the natural centrepiece of an aggressive line rather than a defensive one; see the Combat Keywords guide for how it compares to Riftbound's other combat keywords.

Want the full breakdown? Read the complete guide — how Assaultworks step by step, why it's strong, and how to build a deck around it.Riftbound Combat Keywords Explained →
Worked example

Baccai Sandspinner is a real, officially revealed Vendetta card printed with Assault — open it to see the exact printed rules text and its live price across stores.

Every Assault card

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Assault FAQ

What does Assault mean in Riftbound?

Assault gives a unit +X Might, but only while it's attacking — the bonus is live for that combat and gone once it ends.

Is Assault the opposite of Shield?

Yes — Shield boosts a unit on defense, Assault boosts the same kind of unit on offense. They don't overlap on the same combat.

Does Assault stack from multiple sources?

Yes — like Shield, multiple Assault values on the same unit add together for that combat.

Full Assault deckbuilding guide →Shield keyword →Tank keyword →Deflect keyword →All keywords →

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