Riftbound Vendetta's New Card Types: Unit-Gear and Decrees

Alongside its new mechanics, Riftbound: Vendetta (out 31 July 2026) introduces two new card concepts: Unit-Gear and Decrees. Both are built around the set's rivalry theme, and both change how you think about deck slots.
Unit-Gear — a card that's both
A Unit-Gear counts as both a unit and a piece of gear. That dual identity is the whole point: it can be played and interacted with as either type, so anything that cares about units or gear can work with it.
Why it matters for deckbuilding: a card that fills two roles is a flexible slot. Unit-Gear cards let you run fewer dead draws — the same card can be a body on the board or an equipment payoff depending on what the game needs, which is exactly the flexibility that survives a shifting meta.
Decrees — spells built on rivalry
Decrees are a cycle of spells designed around Domain rivalries. Each Domain gets its own Decree, and each one is built to strike hardest against cards of its opposite colour — the mechanical expression of Vendetta's whole "rivalries ignite" theme.
In practice, Decrees are targeted answers: if the field is full of a particular Domain, its rival's Decree is a sharp, on-colour way to punish it. Expect them to shape sideboard-style choices and Domain match-ups as the meta forms.
The bigger picture
Both card types feed Vendetta's rivalry identity — Domains pitted against their opposites, champions against their nemeses. Pair them with the set's new mechanics (Flow, Burn and Empower) and there's a lot of new deckbuilding space to explore. Our Vendetta deckbuilding guide digs into what to build, and the Vendetta set page tracks live prices on every card as it releases.
