# Riftbound Vendetta's New Mechanics Explained: Flow, Burn & Empower

_2026-07-07 · RiftCompare_

Vendetta introduces three new Riftbound mechanics — Flow, Burn and Empower. Here's what each one does and how it changes the way you build and play.

![Vendetta's three new mechanics — Flow, Burn and Empower](/vendetta-mechanics.png)

Riftbound: Vendetta (out **31 July 2026**) adds three brand-new mechanics — **Flow**, **Burn** and **Empower**. Each opens up a new way to play, and together they push the set toward value, recursion and building-up-over-time strategies. Here's what each one does.

## Flow — play from your trash

**Flow lets you play cards from your trash instead of from your hand.** It draws on the League champions who fuel their kits with Energy — your used and discarded cards become a second resource pool rather than dead weight.

In practice, your trash stops being a graveyard and becomes a toolbox. Cards that get used, discarded or destroyed can come back into play, so Flow decks reward you for cycling through cards quickly and knowing what's waiting to be replayed.

## Burn — send cards to the trash

**Burn sends cards from a Main Deck to the trash.** There are two sides to it:

- **Self-Burn** — some cards burn *your own* deck to fuel synergies. If Flow rewards a full trash, Burn is one of the fastest ways to fill it.
- **Deck attack** — other cards burn your *opponent's* deck directly, chipping away at what they'll draw. It's Riftbound's take on a mill strategy.

Burn and Flow are natural partners: Burn stocks the trash, Flow cashes it in.

## Empower — grow a card after it's down

**Empower gives a card the potential to gain new abilities once it's in play, often after paying a cost.** You can get a unit on the board one turn, then amplify its might or add an effect on a later turn.

That changes sequencing: an Empower card can be a cheap early play *and* a late-game threat, so you're rewarded for planning two turns ahead rather than dumping your hand.

## How they fit together

The three mechanics reward **patience and recursion** over raw tempo. Burn fills the trash, Flow replays from it, and Empower turns early plays into scaling threats. Expect Vendetta decks that grind out long games and get stronger the longer they run.

Want to know what to build with them? Read our **[Vendetta deckbuilding guide](/guides/building-for-riftbound-vendetta)**, see the **[new card types](/blog/riftbound-vendetta-unit-gear-decrees)** that support them, or get the full picture in **[everything you need to know about Vendetta](/blog/riftbound-vendetta-everything-you-need-to-know)**. Prices on every card go live on the **[Vendetta set page](/sets/vendetta)** as it releases.

Source: https://riftcompare.com/blog/riftbound-vendetta-new-mechanics-flow-burn-empower
