# How to Read a Riftbound Card

_2026-08-15 · RiftCompare_

Every number, colour and symbol on a Riftbound card, explained on real cards — including the rarity gem that tells you what you pulled before you read a word.


A Riftbound card carries about nine pieces of information, and once you know where each one lives you can read any card in the game in a couple of seconds — including cards you have never seen before, in a language you do not speak.

Everything below is shown on real cards, cropped from the actual printed artwork.

## The top corners: cost and might

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**Top-left, in the circle, is the energy cost.** That is what you pay to put the card into play.

**Top-right, behind the shield, is might.** That is the unit's power — how hard it hits and how much it survives. Cards that are not units still have a cost but no might, so that corner is simply empty on most spells.

**The coloured discs down the left edge are domain runes**, and they are an *additional* cost. Ahri above needs five energy **and** one Calm rune. Anivia, Primal needs seven energy and two Body runes, so it shows two orange discs.

Plenty of cards have no discs at all — Blazing Scorcher costs five energy and nothing else. An empty left edge is normal, not a misprint.

## The middle: what it is and what it does

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The thin line above the name is the **type line**: what the card is, followed by its tags. Ahri, Alluring is a *Champion Unit* tagged *Ahri* and *Ionia*.

Then the **name banner** — and the banner's colour is the fastest domain read on the card:

| Domain | Colour |
| --- | --- |
| Fury | Red |
| Calm | Green |
| Mind | Blue |
| Body | Orange |
| Chaos | Purple |
| Order | Yellow |
| Colorless | Grey |

The same colour repeats in the rune discs and in the small symbol at the bottom-right, so the card tells you its domain three separate times. A card that belongs to two domains — some Legends do — gets a two-colour gradient banner and one disc of each colour.

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Below that is the **rules text**, and then, under a small coloured square, the **flavour text** in italics. The flavour text is scene-setting and does nothing in the game.

One quirk worth knowing: **Riftbound writes rules in the first person.** "When I hold, you score 1 point" means *this card*, not you. Once you notice it, cards read much faster.

## The bottom edge: everything a buyer needs

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This strip is small and easy to ignore, and it is the only part of the card that matters when you are buying or selling.

- **Bottom-left — set code and collector number.** `OGN · 066/298` means Origins, card 66 of 298. This is the card's real identity. Names repeat constantly; this does not.
- **Bottom-centre — the rarity gem.**
- **Bottom-right — the artist**, the copyright line, and the domain symbol again.

## The rarity gem, which counts up

The gem in the centre of the bottom edge is the single most useful symbol on the card, because **it gains a side as rarity climbs**:

| Rarity | Gem | Sides | Colour |
| --- | --- | --- | --- |
| Common | Orb | round | White |
| Uncommon | Triangle | 3 | Teal |
| Rare | Diamond | 4 | Magenta |
| Epic | Pentagon | 5 | Orange |
| Showcase | Hexagon | 6 | Gold |

Round, three, four, five, six. That is the whole system, and it is in the same place on every card in every set — so you can fan a stack face-up and sort it without reading anything.

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## The asterisk, and why it is worth thousands

If the collector number contains an asterisk — `303*/298` rather than `303/298` — you are holding a **Signature** printing, and you can normally see it: the artist's signature is printed across the artwork in white.

It is the most expensive single character in the game. Ahri, Nine-Tailed Fox exists both ways:

| Printing | Signature? | Live US price |
| --- | --- | --- |
| OGN 303/298 | No | US$374.22 |
| OGN 303*/298 | Yes | **US$3,420.28** |

Same art, same rules, same rarity. The signature accounts for roughly **US$3,046** of difference — about nine times the price. We pulled that comparison apart properly in [every Ahri card in Riftbound](/blog/every-ahri-card-in-riftbound).

A collector number **higher than the set total** — 238 in a 219-card set — signals a chase print in a different way. The full list of treatments is in the [variant and finish glossary](/guides/riftbound-variant-glossary).

## Two layouts that break the pattern

**Showcase and full-art printings** move things around. The art runs to the edges, the text sits directly on it, and the cost and might float in gold filigree instead of tidy boxes. The information is all still there and still in roughly the same corners — it is just harder to spot at first.

**Battlefields are landscape**, the only cards in the game printed that way, and their rules text is **printed twice — once upside down**. That is not a misprint either: a battlefield sits between the two players, so each player gets a readable copy facing them.

## Where to go next

- [Understanding Riftbound card rarity](/guides/understanding-riftbound-card-rarity) — what the tiers mean for pull rates and price.
- [The variant and finish glossary](/guides/riftbound-variant-glossary) — every treatment, and how to tell them apart.
- [Riftbound card condition guide](/guides/riftbound-card-condition-guide) — how to grade what you are holding.


Source: https://riftcompare.com/blog/how-to-read-a-riftbound-card
